Add a standard key strategy for maps without prefixe
Remove the stupid "next" field
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3 changed files with 48 additions and 18 deletions
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@ -21,6 +21,37 @@ public interface IKeyStrategy<K>
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}
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}
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/// <summary>
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/// A universal key strategy for any type that relies on standard comparisons
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/// (IComparable, IComparer, or custom StringComparers) without SIMD prefixes.
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/// </summary>
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public readonly struct StandardStrategy<K> : IKeyStrategy<K>
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{
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private readonly IComparer<K> _comparer;
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// If no comparer is provided, it defaults to Comparer<K>.Default
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// which automatically uses IComparable<K> if the type implements it.
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public StandardStrategy(IComparer<K>? comparer = null)
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{
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_comparer = comparer ?? Comparer<K>.Default;
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}
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// Tell the B-Tree to skip SIMD routing and just use LinearSearch
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public bool UsesPrefixes => false;
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// This will never be called because UsesPrefixes is false,
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// but we must satisfy the interface.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public long GetPrefix(K key) => 0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int Compare(K x, K y)
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{
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return _comparer.Compare(x, y);
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}
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}
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public struct UnicodeStrategy : IKeyStrategy<string>
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public struct UnicodeStrategy : IKeyStrategy<string>
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{
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -91,7 +91,6 @@ public sealed class LeafNode<K, V> : Node<K>
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public K[]? Keys;
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public K[]? Keys;
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public V[] Values;
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public V[] Values;
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public LeafNode<K, V>? Next;
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internal long[]? _prefixes;
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internal long[]? _prefixes;
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@ -111,9 +110,7 @@ public sealed class LeafNode<K, V> : Node<K>
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{
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{
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Keys = new K[Capacity];
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Keys = new K[Capacity];
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Values = new V[Capacity];
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Values = new V[Capacity];
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Header.Count = original.Header.Count;
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Header.Count = original.Header.Count; _prefixes = new long[Capacity];
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Next = original.Next;
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_prefixes = new long[Capacity];
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// Copy data
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// Copy data
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Array.Copy(original.Keys, Keys, original.Header.Count);
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Array.Copy(original.Keys, Keys, original.Header.Count);
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@ -1,4 +1,4 @@
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* NiceBtree (PersistentMap)
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* PersistentMap
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A high-performance, persistent (Copy-on-Write) B+ Tree implemented in C#.
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A high-performance, persistent (Copy-on-Write) B+ Tree implemented in C#.
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@ -14,6 +14,8 @@ It is designed for zero-overhead reads, SIMD-accelerated key routing, and alloca
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** When should I use this?
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** When should I use this?
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Never, probably. This was just a fun little project. If you want a really fast immutable sorted map you should consider it. Despite this map being faster than LanguageExt.HashMap for some key types, you should definitely use that if you don't need a sorted collection. It is well tested and does not have any problems key collisions, which will slow this map down by a lot.
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Never, probably. This was just a fun little project. If you want a really fast immutable sorted map you should consider it. Despite this map being faster than LanguageExt.HashMap for some key types, you should definitely use that if you don't need a sorted collection. It is well tested and does not have any problems key collisions, which will slow this map down by a lot.
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The general version of this, using =StandardStrategy<K>= does not benefit from the prefix optimization.
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** Quick Start
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** Quick Start
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*** 1. Basic Immutable Usage
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*** 1. Basic Immutable Usage
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