PersistentMap/TestProject1/StandardStrategy.cs

38 lines
No EOL
1.4 KiB
C#

namespace PersistentMap.Tests;
using PersistentOrderedMap;
using System.Linq;
using Xunit;
public class StandardStrategy
{
private static string GenerateRandomString(int length, Random rnd)
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
return new string(Enumerable.Repeat(chars, length).Select(s => s[rnd.Next(s.Length)]).ToArray());
}
[Fact]
public void Setup()
{
var n = 1000;
var stdStrategy = new StandardStrategy<string>();
var uniStrategy = new UnicodeStrategy();
var rnd = new Random(42);
var stringLength = 10;
// Build random strings
var allKeys = Enumerable.Range(0, n).Select(_ => GenerateRandomString(stringLength, rnd)).Distinct().ToArray();
// Regenerate if Distinct() reduced array size (highly unlikely with length 8/50, but safe)
while (allKeys.Length < n)
{
allKeys = allKeys.Concat(new[] { GenerateRandomString(stringLength, rnd) }).Distinct().ToArray();
}
var transStd = BaseOrderedMap<string, int, StandardStrategy<string>>.CreateTransient(stdStrategy);
var transUni = BaseOrderedMap<string, int, UnicodeStrategy>.CreateTransient(uniStrategy);
for (int i = 0; i < allKeys.Length; i++)
{
transStd.Set(allKeys[i], i);
transUni.Set(allKeys[i], i);
}
}
}